Hey good question, I think a lot of people confuse Ability power and Magic damage / Attack Damage and physical damage.
You can deal three types of damage in the game - physical damage, magic damage and true damage. Physical damage can be blocked(reduced) by armor, Magic damage can be blocked(reduced) by Magic resist and true damage cannot be blocked.
The champions spells will decide what kind of damage it does but magic doesn't always mean that it is powered by AP.
For instance a champion can have an ability that does 100 (+50% AP) physical damage.
This means that 1) the champion does physical damage and if you want to block it you need to get more armor.
2) even though its physical damage it is powered by AP --> so 50% of your AP is added as damage. If you have 100 AP you add 50 damage for a total of 150 physical damage.
Hope this clears it out for you. Your spells and ratios will decide what kind and how much damage it does.
EDIT:
If you head over to lolwiki you can search for the champion and look under their ability details and it will tell you everything about that champions spells - damage type, ratios and numbers.
You can deal three types of damage in the game - physical damage, magic damage and true damage. Physical damage can be blocked(reduced) by armor, Magic damage can be blocked(reduced) by Magic resist and true damage cannot be blocked.
The champions spells will decide what kind of damage it does but magic doesn't always mean that it is powered by AP.
For instance a champion can have an ability that does 100 (+50% AP) physical damage.
This means that 1) the champion does physical damage and if you want to block it you need to get more armor.
2) even though its physical damage it is powered by AP --> so 50% of your AP is added as damage. If you have 100 AP you add 50 damage for a total of 150 physical damage.
Hope this clears it out for you. Your spells and ratios will decide what kind and how much damage it does.
EDIT:
If you head over to lolwiki you can search for the champion and look under their ability details and it will tell you everything about that champions spells - damage type, ratios and numbers.
Feb 10, 2011 But note, Soul Link and Magma damage sources are listed here, accounting for 264,580 - the exact difference between total Damage Done breakdown by spell and the Damage Done listed to her in the fight. Conclusion: Friendly Fire damage is not included in the damage breakdown by player, only in the damage breakdown of spells for individual players. For most of us, a dps meter is set and forget, it's why Recount has 93 million downloads to the 32m and 12m of Skada and Details. I really think you're discounting recount, because you like when other peoples dps drops because they died. You should prefer Elemental Damage over other stats in the most cases, meaning you want to keep a good balance between Elemental DMG and other stats. Let's assume you deal 1000 DPS, have 20% crit chance and 200% crit dmg and 0% Elemental Damage. You will result in 1000 + 2/10 x (1000 x 2) DPS = 1400 DPS.
Recount Diff Between Dmg And Dps 2017
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Recount Diff Between Dmg And Dps 1
Mar 01, 2013 DPS=Dmg/weapon speed and refers to your auto attack dmg. Higher speed weapons, in general, will give you a higher DPS but lower Dmg value. Skill Damage is more important than Auto attack DMG for a high DMG output mage. Give me the numbers Let’s take a look at the highest (as far as I could find out) DPS vs the Highest Dmg (Damage) build. Mar 10, 2015 Thats odd, Gruul is the dps check, so if you can kill him your dps is good enough for at least the first half of the raid. Recount sucks, it sucks harder the closer to the beginning of an expansion as well. Gruul might be the dps check, but every other fight has harder mechanics. No matter how good your dps.